(set: $Playername to "The Crow") [[Darkness]] (go-to: "Darkness")***$Playername***: Hey Glint, you got a light for me? I can't see anything in here. Try turning on the power or something. (live: 2s) [***Glint***: You know you could just ask nicely(stop:)] (live: 4s) [***$Playername***: Can I please get a light? Wait shhh...(stop:)] (live: 7s) [do you hear that?(stop:)] (live: 11s) [***Glint***: I hear chittering... I think there are Hive up ahead, you sure you still want that light?(stop:)] (live: 14s)[ [[Gimme a light]] or [[Keep the light off]](stop:)](set: $Lighting to "Bright") ***$Playername ***:Yeah Glint I still want that light, but prepare for a fight. (live: 3s) [***Glint***: Where do you want me boss?(stop:)] (live: 6s)[ [[On Me]] or [[Get Hidden]](stop:)](set: $Lighting to "Pitch Black") ***$Playername***: No need for a light here Glint, I prefer the dark anyway. I got a gut feeling we are about to get into a fight though so get ready. (live: 3s) [***Glint***: Where do you want me Boss?(stop:)] (live:6s)[ [[On Me]] or [[Get Hidden]] (stop:)](set: $Morality to "Not the Best") (set: $Ghostlocation to "On Me") ***$Playername***: I want you to stay on me Glint, I dont wanna risk getting shot in there. (live: 3s)[ ***Glint***: Can do boss(stop:)] (if: $Lighting is "Bright")+ (live: 6s)[***$Playername***: Now when I start shooting, I want you to turn on the lights, got it?] (if:$Lighting is "Pitch Black") +(live: 6s) [ ***$Playername***: Leave the lights off for me Glint.(stop:)] (live: 7s) [***$Playername***: How's about we start this party with a bang, eh Glint.(stop:)] (live: 9s) [ [[With a Bang]](stop:) ](set: $Morality to "Rather Good") (set: $Ghostlocation to "Hiding") ***$Playername***: I can't put you at risk Glint, stay close but out of sight. I dont want you to get hurt. (live: 2s)[ ***Glint***: Are you sure boss, I don't want you to get hurt. After all, if I'm hiding I won't be able to save you if you go down. (stop:)] (live: 5s) [***$Playername***: Yeah Glint, I got this, besides I cannot risk you.(stop:)] (unless: $Lighting is "Pitch Black") + (live: 7s) [***$Playername***: Now Glint, when the shooting starts I want you to flip that switch and get the lights on. Stay cloaked though and don't let them see you.] (if: $Lighting is "Pitch Black")+ (live: 7s)[ All I want you to do Glint is hide. Stay out of sight and don't worry about me.(stop:)] (live: 10s) [Now, I think we have kept them waiting long enough, lets [[start this party->With a Bang]].(stop:)](unless: $Lighting is "Pitch Black") + (if: $Ghostlocation is "On Me")[***$Playername***: Now Glint! Lets show them the power of the sun! (The Crow is engulfed in flames and pulls a gun made of pure sunlight out of seemingly thin air)] (unless: $Lighting is "Pitch Black") + (if: $Ghostlocation is "On Me") [***$Playername***: Let's show these fools the power of the darkness eh Glint (The Crow becomes encased in a sheen of ice and draws two frozen ice picks)] (unless: $Lighting is "Bright") +(if: $Ghostlocation is "Hiding") [***$Playername***: Come at me you freaks! I have enough firepower for the lot of you! (The Crow charges into the fray with a trench gun and fusion rifle)] (unless: $Lighting is "Pitch Black") + (if: $Ghostlocation is "Hiding") [I may be alone and outnumbered 5 to 1, but you guys ain't faring much better! (The Crow becomes charged with electricity and charges forward, acting like a tesla coil to all who approach him.] [[The Aftermath]]As the dust began to settle and the smoke cleared The Crow immediately called out to his ghost Glint (live: 3s) [***$Playername***: Glint, Glint where are you?(stop:)] (if: $Ghostlocation is "On Me") +(live: 6s) [***$Playername***: Glint, buddy please, where are you! No...no no no no no what happened, don't die please I'm sorry I didn't mean for tis to happen.(stop:)] (if: $Ghostlocation is "Hiding") + (live: 6s) [***$Playername*** You can come out now, I took care of them. I got hit a bit thoug so can you patch me up?(stop:)] <script> function EmbedTwineUpdateHeight(){ var passage = document.getElementsByTagName("tw-passage")[0]; if (passage === undefined){//SugarCube passage = document.getElementById("passages"); } var newHeight = passage.offsetHeight; if(newHeight<500){newHeight=500;} window.parent.postMessage(["setHeight", newHeight], "*"); console.log(newHeight); } setTimeout(EmbedTwineUpdateHeight, 50); </script>